Timber Farming Construction

 

The Project

On this project, my plan was to establish a procedural system able to generate timber farming houses with lot of controls.

For the references, I was inspired by the Alsatian architecture in the north-east of France. 

This project is the first I did with Houdini and the first involving procedural modeling. It was really interesting to discover new aspects of the software but also to try to translate construction methods into it in order to offer a complete and efficient tool. 

For the construction, I decided to make a system of individual houses and not terraced, with a maximum of two floors and each of them treated individually. I will not explain in detail each step of the system but show them through small videos.

Ground Floor

 

Beams Placement

firstShotGIF_v01.gif

Openings Path

secondShotGIF_v01.gif

Floors

 

First Floor

firstFloor_v01.png

Second Floor

secondFloor_v01.png

Shaping Path

thirdShotGIF_v01.gif

Roofs

 
roofs_v01.png

Gable Roof

roof1ShotGIF_v01.gif

Gambrel Roof

roof2ShotGIF_v01.gif

Half-hipped Roof

roof3ShotGIF_v01.gif

Roof Tiles

rooftilesShotGIF_v01.gif

Windows Path

roof4ShotGIF_v01.gif

Elements

 
elementsShotGIF_v01.gif

Renders

 

Basic Form 

Second Form 

Third Form 

Controllers

controlsGIF_v01.gif

Final Graph

maisonColombageGraph.gif